Duragyl Campaign

Ice 9 Introduction

Ice 9 has now been introduced into the story line. I wont get into to much detail, prefering for Ice 9 to speak for himself.

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March 22nd - The Hanger

PART 1

  • Crusher, Darren and Lizbeth are inside the hanger and trying to come up with ways to get out of the hanger.
  • Bribed a Corporal to get out but they would not be able to get out until after midnight. At the time of the bribe an inspection was called and several big name officers were brought to the main hanger.
  • Crusher was hiding in the rafters after being given a Camoflauge spell, Darren was hiding near the quarters and Lizbeth was told to go and mingle among others and to steal a uniform.
  • There were “hidden” doors in the hanger, leading to other places, one of which was to the control room where all communications were being fed to.
  • Control room gets blown up by Crusher, who then scrambles video feeds. Crusher takes over a Mark IX EPC Tank to fight Hellraiser who has been brought in to subdue uprising.
  • Darren tries to aid – Crusher fights Hellraiser. Hellraiser cripples the tank that Crusher is in and tank busts through hanger door. 6 Skelebots surround the Ley Line Walker & flies off with her, escaping thru the hole that the tank made in Bomb Doors at front of hanger.
Experience Points Given
Crusher – Start at 9001 + 285 = 9,286
Darren – Start at 8802 + 300 = 9,101
Ley Line Walker – Start at 8961 + 140 = 9,101

PART 2

  • Escaped Hanger thanks to Crusher, headed south-by southwest, towards the Ruins of Dallas. Find Truck and fill the gas tank. Was ambushed by Feral Dogs led by Zeus of the Big Ears.
  • Going to the mountains towards Ley Line, Darren gets out of his PA, stashes it. Notice a severe temperature change. We are blind folded and led down into what feels like a cave for about 30 minutes.
  • King Machlin lead to him by the Dog Boys (who were paid). He locks the group up when Lizbeth refuses to share the message.
  • Zimchecks break them out. Little boy gives Lizbeth the message. Zimchecks destroy Machlin’s men, the Invasion has begun!
  • Heavy artillery can be felt and heard above them as it rolls over the mountains/caverns that they are in. Lizbeth discovers the little boy that has handed her the message is a Coalition officer’s son.

*

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March 21st - The Initiation

Intro and Initiation of Characters

  • Darren-Recon mission – patrolling NW & SW regions of US currently independant. Receives a missive from Coalition Headquarters to detain a female target. Darren is given a description along with instructions to capture but not to destroy. Darren locates his target, which in turns out to be Lizbeth. Darren attemps to capture target but is halted by a Titan Juicer call sign: Crusher. Crusher manages to escape with Lizbeth thru the city of Lone Star and they find shelter in an abandoned ammunition bunker. DEAD
  • Lizbeth is given a message from an unknown source to go to Lone Star City and wait for a Coalition dressed messenger to pass a note to another. She is given information that the note that a spy within the Atlantean Network has divulged the location of a magical city, a last safehaven for magical creatures and if the Coalition are able to get this information, they would act upon it immediately destroying the city and imprisoning or destroying all within it. Her mission is to wait for the message and get it to safety before it falls into enemy hands.
  • Crusher is given an order to find and protect a Ley Line Walker, female, who will be in Lone Star City. His job is to protect her at whatever cost.
  • Once inside the bunker Darren tells Crusher and Lizbeth that he is there to help them. They are uncertain but need help in getting out of Lone Star so they take decide to follow. Once outside Darren manages to find a jeep, puts his two escapees in it and before he can leave Lone Star he is forced to follow along with a military convoy that leads into a hanger. They become trapped and must enter the hanger. Darren is confronted by Lt. Colonal Jordan Kenshil who orders Darren to give a genetic identification.
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Character Creation

We finished Characters for most all members of the Campaign. If you are in the campaign and you feel you do NOT have a good idea of what or who your character is, get with me and I’ll help you. Remember, all characters must be done prior to the game beginning. As a matter of fact…all characters must be finished by no later then Sunday March 22nd so they can be placed into the story line.

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Character Creation

We finished Characters for most all members of the Campaign. If you are in the campaign and you feel you do NOT have a good idea of what or who your character is, get with me and I’ll help you. Remember, all characters must be done prior to the game beginning. As a matter of fact…all characters must be finished by no later then Sunday March 22nd so they can be placed into the story line.

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Alignment
alignment

Don’t forget your alignment!!

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When & What
"Characters"

Rules for beginning character creation:

1. Up to level 4 only! (Unless you have made an arrangement with me)

2. Character sheets need to be turned into me PRIOR to game beginning for approval.

3. If you have questions ask me! I can make exceptions on a few things or help make your character better by doing other things.

4. NO Great Horned Dragons, NO Super Sayens, NO Chiang Ku dragons, NO Cosmo Knights. NO God-like OCC/RCCs. If you have questions on whether your RCC/OCC is allowed, ask first before you go through the effort of creating your characters logs.

5. During conflict or argument about whether something is allowed or isn’t, GM (or Goddess in this case) is final law.

6. These rules can and will change.

*Extra helpful information. Your character will undoubtedly be required to have some ability to protect itself if required. Consider this when creating your character.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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